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The Musing Griffin Blog

The Musing Griffin Blog

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Devlog

  • Fast Blue Noise for Near-Uniform Tile Maps
    December 16, 2023 by MusingGriffin#Unity3D, #Tile Map, #Voronoi, #Procedural Generation, #Blue Noise
    A few years ago, I became interested in Voronoi tile generation, and built a system for generating spherical tile maps. Since then, I’ve revisited the project periodically to make optimizations and... Continue reading
  • Fourier Transforms Revisited — Part I
    August 01, 2023 by MusingGriffin#Fourier Transform, #Debugging
    A while back I spent some time messing around with Fourier Transforms, and ended up making an experimental system to precompute visibility information for a game level. Here I’ll only briefly recap... Continue reading
  • Fun with Fourier Transforms
    July 25, 2023 by MusingGriffin#Fourier Transform
    Over the holidays, I took a little break from my larger coding projects to have some fun with Fourier transforms. Originally devised by Jean-Baptiste Joseph Fourier in 1822 to model heat dispersion, F... Continue reading
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